blutheorist:
theweepingwerewolf:
constructofcatscience:
somethingdnd:
captain-forsyth:
somethingdnd:
nozignature:
somethingdnd:
takeo14:
somethingdnd:
thatwestonkid:
My super advanced mapmaking technique - a handful of dice makes the map nice
interesting method
My question is do the die affect topography any or just set the borders?
I imagine it’s up to the person making the map. But maybe the more dice in a single spot, the more mountainous or forested the area. Maybe choose a few dice to be deemed cities, and some dice for ruins.
Maybe let the dice choose, like a nat 20 would be the world capital, and 10’s would be mountains or something like that.
1-5: Plains and fields
6-8: Forests
9-11: Mountains
12-14: Tundras and snow covered lands
15-17: Farms and towns
18-19: Larger cities
20: Capitals and castles
what would happing if all the dice landed on a 20?
then you have a very busy continent
This idea is genius
@thelonesoldier @thequicksilverfox
this is fantastic.
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via IFTTT

theweepingwerewolf:
constructofcatscience:
somethingdnd:
captain-forsyth:
somethingdnd:
nozignature:
somethingdnd:
takeo14:
somethingdnd:
thatwestonkid:
My super advanced mapmaking technique - a handful of dice makes the map nice
interesting method
My question is do the die affect topography any or just set the borders?
I imagine it’s up to the person making the map. But maybe the more dice in a single spot, the more mountainous or forested the area. Maybe choose a few dice to be deemed cities, and some dice for ruins.
Maybe let the dice choose, like a nat 20 would be the world capital, and 10’s would be mountains or something like that.
1-5: Plains and fields
6-8: Forests
9-11: Mountains
12-14: Tundras and snow covered lands
15-17: Farms and towns
18-19: Larger cities
20: Capitals and castles
what would happing if all the dice landed on a 20?
then you have a very busy continent
This idea is genius
@thelonesoldier @thequicksilverfox
this is fantastic.
from Tumblr http://ift.tt/2hi2w2p
via IFTTT
